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Default debug camera controller settings.
| Name | UDebugCameraControllerSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraControllerSettings.h |
| Include Path | #include "Engine/DebugCameraControllerSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Debug Camera Controller"), MinimalAPI)
class UDebugCameraControllerSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UDebugCameraControllerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDebugCameraControllerSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/DebugCameraControllerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CycleViewModes | TArray< FDebugCameraControllerSettingsViewModeIndex > | Engine/DebugCameraControllerSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< EViewModeIndex > GetCycleViewModes() |
Engine/DebugCameraControllerSettings.h | ||
virtual void PostLoad() |
Engine/DebugCameraControllerSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/DebugCameraControllerSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveInvalidViewModes() |
Engine/DebugCameraControllerSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDebugCameraControllerSettings * Get() |
Engine/DebugCameraControllerSettings.h |