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| Name | UDataLayerInstanceWithAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" |
Syntax
UCLASS (Config=Engine, PerObjectConfig, AutoCollapseCategories=("Data Layer|Advanced"),
AutoExpandCategories=("Data Layer|Editor", "Data Layer|Advanced|Runtime"), MinimalAPI)
class UDataLayerInstanceWithAsset : public UDataLayerInstance
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLayerInstance → UDataLayerInstanceWithAsset
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerInstanceWithAsset
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsIncludedInActorFilterDefault | bool | WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
|
|
| CachedDataLayerAsset | TObjectPtr< const UDataLayerAsset > | Used to compare state pre/post undo. | WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | |
| DataLayerAsset | TObjectPtr< const UDataLayerAsset > | WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditDataLayerAsset() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual void OnCreated
(
const UDataLayerAsset* Asset |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
Overridden from UDataLayerInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | |||
virtual bool CanBeInActorEditorContext() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
| WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | |||
virtual const UDataLayerAsset * GetAsset() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual FString GetDataLayerFullName() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual FString GetDataLayerShortName() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual FColor GetDebugColor() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual UWorld * GetOuterWorld() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual const UExternalDataLayerInstance * GetRootExternalDataLayerInstance() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual EDataLayerType GetType() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool IsClientOnly() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool IsIncludedInActorFilterDefault() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool IsReadOnly
(
FText* OutReason |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool IsRuntime() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool IsServerOnly() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool SupportsActorFilters() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool Validate
(
IStreamingGenerationErrorHandler* ErrorHandler |
Validation. | WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual void PostEditUndo() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual void PreEditUndo() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
Protected
Overridden from UDataLayerInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PerformAddActor
(
AActor* InActor |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
virtual bool PerformRemoveActor
(
AActor* InActor |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UDataLayerAsset * GetDataLayerAsset
(
const UDataLayerAsset* Asset |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
static TSubclassOf< UDataLayerInstanceWithAsset > GetDataLayerInstanceClass() |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h | ||
static FName MakeName
(
const UDataLayerAsset* InDataLayerAsset |
WorldPartition/DataLayer/DataLayerInstanceWithAsset.h |