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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsLocked () |
WorldPartition/DataLayer/DataLayerInstance.h | ||
| WorldPartition/DataLayer/DataLayerInstance.h |
IsLocked()
| Name | IsLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
virtual bool IsLocked() const
IsLocked(FText *)
| Name | IsLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
bool IsLocked
(
FText * OutReason
) const