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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetAssetRegistryInfoFromPackage
(
FName InDataLayerInstancePackageName, |
WorldPartition/DataLayer/DataLayerInstance.h | ||
static bool GetAssetRegistryInfoFromPackage
(
const FAssetData& InAsset, |
WorldPartition/DataLayer/DataLayerInstance.h |
GetAssetRegistryInfoFromPackage(FName, FDataLayerInstanceDesc &)
| Name | GetAssetRegistryInfoFromPackage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
static bool GetAssetRegistryInfoFromPackage
(
FName InDataLayerInstancePackageName,
FDataLayerInstanceDesc & OutDataLayerInstanceDesc
)
GetAssetRegistryInfoFromPackage(const FAssetData &, FDataLayerInstanceDesc &)
| Name | GetAssetRegistryInfoFromPackage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
static bool GetAssetRegistryInfoFromPackage
(
const FAssetData & InAsset,
FDataLayerInstanceDesc & OutDataLayerInstanceDesc
)