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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCurveFloat
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Curves/CurveFloat.h | |||
| Returns set of curves to query. Must not release the curves while being edited. | Curves/CurveFloat.h | ||
virtual void GetCurves
(
TAdderReserverRef< FRichCurveEditInfoConst > Curves |
Returns set of curves to edit. Must not release the curves while being edited. | Curves/CurveFloat.h |
GetCurves()
| Name | GetCurves |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/CurveFloat.h |
| Include Path | #include "Curves/CurveFloat.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Curves/CurveFloat.cpp |
virtual TArray < FRichCurveEditInfoConst > GetCurves() const
GetCurves()
Description
Returns set of curves to query. Must not release the curves while being edited.
| Name | GetCurves |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/CurveFloat.h |
| Include Path | #include "Curves/CurveFloat.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Curves/CurveFloat.cpp |
virtual TArray < FRichCurveEditInfo > GetCurves()
GetCurves(TAdderReserverRef< FRichCurveEditInfoConst >)
Description
Returns set of curves to edit. Must not release the curves while being edited.
| Name | GetCurves |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/CurveFloat.h |
| Include Path | #include "Curves/CurveFloat.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Curves/CurveFloat.cpp |
virtual void GetCurves
(
TAdderReserverRef < FRichCurveEditInfoConst > Curves
) const