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API > API/Runtime > API/Runtime/Engine
| Name | UConstraintInstanceBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
| Include Path | #include "PhysicsEngine/ConstraintInstanceBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UConstraintInstanceBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UConstraintInstanceBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CopyParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Copies all properties from one constraint to another | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularBreakable
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Angular Breakable properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularDriveMode
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the angular drive mode ( SLERP or Twist And Swing) | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularDriveParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the drive params for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularLimits
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Angular Motion Ranges | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularOrientationTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the target orientation for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularPlasticity
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Angular Plasticity properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularSoftSwingLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Angular Soft Swing Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularSoftTwistLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Angular Soft Twist Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularVelocityDriveSLERP
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether the angular velocity slerp drive is enabled or not. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularVelocityDriveTwistAndSwing
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether angular velocity twist and swing drive is enabled or not. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAngularVelocityTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the target velocity for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetAttachedBodyNames
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
CONSTRAINT BODIES Gets Attached body names | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetContactTransferScale
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Contact Transfer Gets Constraint Contact Transfer Scale properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static bool GetDisableCollsion
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor |
Gets whether bodies attched to the constraint can collide or not | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearBreakable
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Linear Breakable properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearDriveParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the drive params for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearLimits
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Linear Motion Ranges | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearPlasticity
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Linear Plasticity properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearPositionDrive
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether linear position drive is enabled or not | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearPositionTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the target position for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearSoftLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets Constraint Linear Soft Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearVelocityDrive
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether linear velocity drive is enabled or not | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetLinearVelocityTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets the target velocity for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static bool GetMassConditioningEnabled
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor |
Gets whether mass conditioning is enabled for the constraint. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetOrientationDriveSLERP
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether the angular orientation slerp drive is enabled or not. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetOrientationDriveTwistAndSwing
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets whether angular orientation drive are enabled. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static bool GetParentDominates
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor |
Gets whether the parent body is not affected by it's child motion | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void GetProjectionParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Gets projection parameters of the constraint | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularBreakable
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Angular Breakable properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularDriveMode
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Switches the angular drive mode between SLERP and Twist And Swing | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularDriveParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the drive params for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularLimits
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
ANGULAR LIMITS Sets COnstraint Angular Motion Ranges | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularOrientationTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the target orientation for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularPlasticity
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Angular Plasticity properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularSoftSwingLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Angular Soft Swing Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularSoftTwistLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Angular Soft Twist Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularVelocityDriveSLERP
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Enables/Disables the angular velocity slerp drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularVelocityDriveTwistAndSwing
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Enables/Disables angular velocity twist and swing drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetAngularVelocityTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the target velocity for the angular drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetContactTransferScale
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Set Contact Transfer Scale | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetDisableCollision
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
CONSTRAINT BEHAVIOR Sets whether bodies attched to the constraint can collide or not | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearBreakable
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the Linear Breakable properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearDriveParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the drive params for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearLimits
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
LINEAR LIMITS Sets Constraint Linear Motion Ranges | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearPlasticity
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Linear Plasticity properties | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearPositionDrive
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
LINEAR MOTOR Enables/Disables linear position drive | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearPositionTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the target position for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearSoftLimitParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets Constraint Linear Soft Limit parameters | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearVelocityDrive
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Enables/Disables linear velocity drive | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetLinearVelocityTarget
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets the target velocity for the linear drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetMassConditioningEnabled
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Enable or disable mass conditioning for the constraint. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetOrientationDriveSLERP
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Enables/Disables the angular orientation slerp drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetOrientationDriveTwistAndSwing
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
ANGULAR MOTOR Enables/Disables angular orientation drive. | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetParentDominates
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets whether the parent body is not affected by it's child motion | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|
static void SetProjectionParams
(
UPARAM(ref) FConstraintInstanceAccessor& Accessor, |
Sets projection parameters of the constraint | PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
|