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API > API/Runtime > API/Runtime/Engine
| Name | UBlueprintInstancedStructLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintInstancedStructLibrary.h |
| Include Path | #include "Kismet/BlueprintInstancedStructLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UBlueprintInstancedStructLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlueprintInstancedStructLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool EqualEqual_InstancedStruct
(
const FInstancedStruct& A, |
Checks whether two InstancedStructs (and the values contained within) are equal. | Kismet/BlueprintInstancedStructLibrary.h |
|
static void GetInstancedStructValue
(
EStructUtilsResult& ExecResult, |
Retrieves data from an InstancedStruct if it matches the output type. | Kismet/BlueprintInstancedStructLibrary.h |
|
static EStructUtilsResult IsInstancedStructValid
(
const FInstancedStruct& InstancedStruct |
Checks whether an InstancedStruct contains value. | Kismet/BlueprintInstancedStructLibrary.h |
|
static bool IsValid_InstancedStruct
(
const FInstancedStruct& InstancedStruct |
Checks whether the InstancedStruct contains value. | Kismet/BlueprintInstancedStructLibrary.h |
|
static FInstancedStruct MakeInstancedStruct
(
const int32& Value |
Create a new InstancedStruct from the given source value. | Kismet/BlueprintInstancedStructLibrary.h |
|
static bool NotEqual_InstancedStruct
(
const FInstancedStruct& A, |
Checks whether two InstancedStructs are not equal. | Kismet/BlueprintInstancedStructLibrary.h |
|
static void Reset
(
FInstancedStruct& InstancedStruct, |
Resets an InstancedStruct. | Kismet/BlueprintInstancedStructLibrary.h |
|
static void SetInstancedStructValue
(
FInstancedStruct& InstancedStruct, |
Sets the value of InstancedStruct from the given source value. | Kismet/BlueprintInstancedStructLibrary.h |
|