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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprint
Description
Sends a message to the CurrentMessageLog, if there is one available. Otherwise, defaults to logging to the normal channels. Should use this for node and blueprint actions that happen during compilation!
| Name | Message_Note |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
template<typename... ArgTypes>
void Message_Note
(
const FString & MessageToLog,
ArgTypes... Args
)