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UAudioSubsystemCollectionRoot Root UObject used to anchor UAudioEngineSubsystems to the FAudioDevice
| Name | UAudioSubsystemCollectionRoot |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Subsystems/AudioEngineSubsystem.h |
| Include Path | #include "Subsystems/AudioEngineSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioSubsystemCollectionRoot : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioSubsystemCollectionRoot
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Audio::FDeviceId GetAudioDeviceID() |
Get the ID of the owning audio device | Subsystems/AudioEngineSubsystem.h | |
void SetAudioDeviceID
(
Audio::FDeviceId DeviceID |
Set the ID of the owning audio device | Subsystems/AudioEngineSubsystem.h |