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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateManagementDatabase
(
bool bForceRefresh |
Updates the asset management database if needed | Engine/AssetManager.h | |
virtual void UpdateManagementDatabase
(
EUpdateManagementDatabaseFlags InFlags |
Engine/AssetManager.h |
UpdateManagementDatabase(bool)
Description
Updates the asset management database if needed
| Name | UpdateManagementDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void UpdateManagementDatabase
(
bool bForceRefresh
)
UpdateManagementDatabase(EUpdateManagementDatabaseFlags)
| Name | UpdateManagementDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void UpdateManagementDatabase
(
EUpdateManagementDatabaseFlags InFlags
)