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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FStreamableHandle > LoadPrimaryAsset
(
const FPrimaryAssetId& AssetToLoad, |
Single asset wrapper, see LoadPrimaryAssets | Engine/AssetManager.h | |
virtual TSharedPtr< FStreamableHandle > LoadPrimaryAsset
(
const FPrimaryAssetId& AssetToLoad, |
Single asset wrapper, see LoadPrimaryAssets | Engine/AssetManager.h |
LoadPrimaryAsset(const FPrimaryAssetId &, const TArray< FName > &, FAssetManagerLoadParams &&, UE::FSourceLocation)
Description
Single asset wrapper, see LoadPrimaryAssets
| Name | LoadPrimaryAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual TSharedPtr < FStreamableHandle > LoadPrimaryAsset
(
const FPrimaryAssetId & AssetToLoad,
const TArray < FName > & LoadBundles,
FAssetManagerLoadParams && LoadParams,
UE::FSourceLocation Location
)
LoadPrimaryAsset(const FPrimaryAssetId &, const TArray< FName > &, FStreamableDelegate, TAsyncLoadPriority, UE::FSourceLocation)
Description
Single asset wrapper, see LoadPrimaryAssets
| Name | LoadPrimaryAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
virtual TSharedPtr < FStreamableHandle > LoadPrimaryAsset
(
const FPrimaryAssetId & AssetToLoad,
const TArray < FName > & LoadBundles,
FStreamableDelegate DelegateToCall,
TAsyncLoadPriority Priority,
UE::FSourceLocation Location
)