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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetPrimaryAssetSetChunkIds
(
const TSet< FPrimaryAssetId >& PrimaryAssetSet, |
Returns the list of chunks assigned to the list of primary assets, which is usually a manager list. | Engine/AssetManager.h | |
virtual bool GetPrimaryAssetSetChunkIds
(
TConstArrayView< FPrimaryAssetId > PrimaryAssets, |
Engine/AssetManager.h |
GetPrimaryAssetSetChunkIds(const TSet< FPrimaryAssetId > &, const ITargetPlatform *, TArrayView< const int32 >, TArray< int32 > &)
Description
Returns the list of chunks assigned to the list of primary assets, which is usually a manager list. This is called by GetPackageChunkIds
| Name | GetPrimaryAssetSetChunkIds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
virtual bool GetPrimaryAssetSetChunkIds
(
const TSet< FPrimaryAssetId > & PrimaryAssetSet,
const ITargetPlatform * TargetPlatform,
TArrayView < const int32 > ExistingChunkList,
TArray < int32 > & OutChunkList
) const
GetPrimaryAssetSetChunkIds(TConstArrayView< FPrimaryAssetId >, const ITargetPlatform *, TArrayView< const int32 >, TArray< int32 > &)
| Name | GetPrimaryAssetSetChunkIds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
virtual bool GetPrimaryAssetSetChunkIds
(
TConstArrayView< FPrimaryAssetId > PrimaryAssets,
const ITargetPlatform * TargetPlatform,
TArrayView < const int32 > ExistingChunkList,
TArray < int32 > & OutChunkList
) const