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Description
Parses AssetData to extract the primary type/name from it. This works even if it isn't in the directory
| Name | ExtractPrimaryAssetIdFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FPrimaryAssetId ExtractPrimaryAssetIdFromData
(
const FAssetData & AssetData,
FPrimaryAssetType SuggestedType
) const