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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CreateAnimation
(
USkeletalMesh* Mesh |
Create Animation Sequence from Reference Pose of the Mesh | Animation/AnimSequence.h | |
bool CreateAnimation
(
USkeletalMeshComponent* MeshComponent |
Create Animation Sequence from the Mesh Component's current bone transform | Animation/AnimSequence.h | |
bool CreateAnimation
(
UAnimSequence* Sequence |
Create Animation Sequence from the given animation | Animation/AnimSequence.h |
CreateAnimation(class USkeletalMesh *)
Description
Create Animation Sequence from Reference Pose of the Mesh
| Name | CreateAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
bool CreateAnimation
(
class USkeletalMesh * Mesh
)
CreateAnimation(class USkeletalMeshComponent *)
Description
Create Animation Sequence from the Mesh Component's current bone transform
| Name | CreateAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
bool CreateAnimation
(
class USkeletalMeshComponent * MeshComponent
)
CreateAnimation(class UAnimSequence *)
Description
Create Animation Sequence from the given animation
| Name | CreateAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
bool CreateAnimation
(
class UAnimSequence * Sequence
)