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| Name | UAnimNotify_PlayParticleEffect |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h" |
Syntax
UCLASS (Const, HideCategories=Object, CollapseCategories,
Meta=(DisplayName="Play Particle Effect"), MinimalAPI)
class UAnimNotify_PlayParticleEffect : public UAnimNotify
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotify → UAnimNotify_PlayParticleEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotify_PlayParticleEffect() |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attached | uint32 | Should attach to the bone/socket. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
| LocationOffset | FVector | Location offset from the socket. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
| PSTemplate | TObjectPtr< UParticleSystem > | Particle System to Spawn. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
| RotationOffset | FRotator | Rotation offset from socket. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
| Scale | FVector | Scale to spawn the particle system at. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
| SocketName | FName | SocketName to attach to. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RotationOffsetQuat | FQuat | Cached version of the Rotation Offset already in Quat form. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNotifyName_Implementation() |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Overridden from UAnimNotify
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h | ||
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h | ||
virtual void ValidateAssociatedAssets() |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h | ||
virtual void PostLoad() |
UObject Interface | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UParticleSystemComponent * SpawnParticleSystem
(
USkeletalMeshComponent* MeshComp, |
Spawns the ParticleSystemComponent. Called from Notify. | Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |