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A library of commonly used functionality for Notifies, exposed to blueprint.
| Name | UAnimNotifyLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyLibrary.h |
| Include Path | #include "Animation/AnimNotifyLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="UAnimNotifyLibrary"), MinimalAPI)
class UAnimNotifyLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimNotifyLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float GetCurrentAnimationNotifyStateTime
(
const FAnimNotifyEventReference& EventReference |
Gets the current time in seconds relative to the start of the notify state, clamped to the range of the notify state | Animation/AnimNotifyLibrary.h |
|
static float GetCurrentAnimationNotifyStateTimeRatio
(
const FAnimNotifyEventReference& EventReference |
Gets the current time as a ratio (0 -> 1) relative to the start of the notify state | Animation/AnimNotifyLibrary.h |
|
static float GetCurrentAnimationTime
(
const FAnimNotifyEventReference& EventReference |
Get the current anim notify time in seconds for when this notify was fired | Animation/AnimNotifyLibrary.h |
|
static float GetCurrentAnimationTimeRatio
(
const FAnimNotifyEventReference& EventReference |
Get the current anim notify time as a ratio (0 -> 1) through the animation for when this notify was fired | Animation/AnimNotifyLibrary.h |
|
static bool IsBlendingOut
(
const FAnimNotifyEventReference& EventReference |
Gets whether this notify comes from a source that is blending out. | Animation/AnimNotifyLibrary.h |
|
static bool NotifyStateReachedEnd
(
const FAnimNotifyEventReference& EventReference |
Get whether the notify state reached the end (was not cancelled) | Animation/AnimNotifyLibrary.h |
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