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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimMontage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateLinkableElements () |
Update all linkable elements contained in the montage | Animation/AnimMontage.h | |
void UpdateLinkableElements
(
int32 SlotIdx, |
Update linkable elements that rely on a specific segment. | Animation/AnimMontage.h |
UpdateLinkableElements()
Description
Update all linkable elements contained in the montage
| Name | UpdateLinkableElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
void UpdateLinkableElements()
UpdateLinkableElements(int32, int32)
Description
Update linkable elements that rely on a specific segment. This will update linkable elements for the segment specified and elements linked to segments after the segment specified
| Name | UpdateLinkableElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
void UpdateLinkableElements
(
int32 SlotIdx,
int32 SegmentIdx
)
Parameters
| Name | Remarks |
|---|---|
| SlotIdx | The slot that the segment is contained in |
| SegmentIdx | The index of the segment within the specified slot |