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An interface used to specify the inputs and outputs of an animation blueprint
| Name | UAnimLayerInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimLayerInterface.h |
| Include Path | #include "Animation/AnimLayerInterface.h" |
Syntax
class UAnimLayerInterface : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UAnimLayerInterface