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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Queue blended root motion. This is used to blend in root motion transforms according to the correctly-updated slot weight (after the animation graph has been updated).
| Name | QueueRootMotionBlend |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void QueueRootMotionBlend
(
const FTransform & RootTransform,
const FName & SlotName,
float Weight
)