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Description
Returns true if any montage is playing currently. Doesn't mean it's active though, it could be blending out.
| Name | IsAnyMontagePlaying |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Montage")
bool IsAnyMontagePlaying() const