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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Temporarily queued root motion blend
| Name | FQueuedRootMotionBlend |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
struct FQueuedRootMotionBlend
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedRootMotionBlend
(
const FTransform& InTransform, |
Animation/AnimInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SlotName | FName | Animation/AnimInstance.h | ||
| Transform | FTransform | Animation/AnimInstance.h | ||
| Weight | float | Animation/AnimInstance.h |