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Description
Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName. Note that a transition already has to exist for this to succeed
| Name | AddNativeTransitionBinding |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void AddNativeTransitionBinding
(
const FName & MachineName,
const FName & PrevStateName,
const FName & NextStateName,
const FCanTakeTransition & NativeTransitionDelegate,
const FName & TransitionName
)