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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCompress
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void FilterTrivialRotationKeys
(
TArray< struct FRotationTrack >& InputTracks, |
Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold | Animation/AnimCompress.h | |
static void FilterTrivialRotationKeys
(
FRotationTrack& Track, |
Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold | Animation/AnimCompress.h |
FilterTrivialRotationKeys(TArray< struct FRotationTrack > &, float)
Description
Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold
| Name | FilterTrivialRotationKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
static void FilterTrivialRotationKeys
(
TArray < struct FRotationTrack > & InputTracks,
float MaxRotDelta
)
Parameters
| Name | Remarks |
|---|---|
| InputTracks | Array of rotation track elements to reduce |
| MaxRotDelta | Maximum angle threshold to consider stationary motion |
FilterTrivialRotationKeys(struct FRotationTrack &, float)
Description
Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold
| Name | FilterTrivialRotationKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
static void FilterTrivialRotationKeys
(
struct FRotationTrack & Track,
float MaxRotDelta
)
Parameters
| Name | Remarks |
|---|---|
| Track | Track to reduce |
| MaxRotDelta | Maximum angle threshold to consider stationary motion |