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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCompress
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void FilterTrivialPositionKeys
(
TArray< struct FTranslationTrack >& Track, |
Common compression utility to remove 'redundant' position keys based on the provided delta threshold | Animation/AnimCompress.h | |
static void FilterTrivialPositionKeys
(
FTranslationTrack& Track, |
Common compression utility to remove 'redundant' position keys in a single track based on the provided delta threshold | Animation/AnimCompress.h |
FilterTrivialPositionKeys(TArray< struct FTranslationTrack > &, float)
Description
Common compression utility to remove 'redundant' position keys based on the provided delta threshold
| Name | FilterTrivialPositionKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
static void FilterTrivialPositionKeys
(
TArray < struct FTranslationTrack > & Track,
float MaxPosDelta
)
Parameters
| Name | Remarks |
|---|---|
| Track | Position tracks to reduce |
| MaxPosDelta | Maximum local-space threshold for stationary motion |
FilterTrivialPositionKeys(struct FTranslationTrack &, float)
Description
Common compression utility to remove 'redundant' position keys in a single track based on the provided delta threshold
| Name | FilterTrivialPositionKeys |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
static void FilterTrivialPositionKeys
(
struct FTranslationTrack & Track,
float MaxPosDelta
)
Parameters
| Name | Remarks |
|---|---|
| Track | Track to reduce |
| MaxPosDelta | Maximum local-space threshold for stationary motion |