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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorPartitionSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APartitionActor * GetActor
(
const FActorPartitionGetParams& GetParam |
ActorPartition/ActorPartitionSubsystem.h | ||
APartitionActor * GetActor
(
const FActorPartitionIdentifier& InActorPartitionId, |
ActorPartition/ActorPartitionSubsystem.h | ||
APartitionActor * GetActor
(
const TSubclassOf< APartitionActor >& InActorClass, |
Returns a matching actor based on the parameters being provided | ActorPartition/ActorPartitionSubsystem.h |
GetActor(const FActorPartitionGetParams &)
| Name | GetActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
APartitionActor * GetActor
(
const FActorPartitionGetParams & GetParam
)
GetActor(const FActorPartitionIdentifier &, const FCellCoord &, bool, uint32, bool, TFunctionRef< void(APartitionActor *)>)
| Name | GetActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
APartitionActor * GetActor
(
const FActorPartitionIdentifier & InActorPartitionId,
const FCellCoord & InCellCoords,
bool bInCreate,
uint32 InGridSize,
bool bInBoundsSearch,
TFunctionRef < void *)> InActorCreated
)
GetActor(const TSubclassOf< APartitionActor > &, const FCellCoord &, bool, const FGuid &, uint32, bool, TFunctionRef< void(APartitionActor *)>)
Description
Returns a matching actor based on the parameters being provided
| Name | GetActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
APartitionActor * GetActor
(
const TSubclassOf < APartitionActor > & InActorClass,
const FCellCoord & InCellCoords,
bool bInCreate,
const FGuid & InGuid,
uint32 InGridSize,
bool bInBoundsSearch,
TFunctionRef < void *)> InActorCreated
)
Parameters
| Name | Remarks |
|---|---|
| InActorClass | The type of actor we are searching for. |
| InCellCoords | The cell coordinate of that actor. |
| bInCreate | If the actor doesn't existe should we created it. |
| InGuid | Optional, if multiple actors of the same InActorClass exist user can provide Guid id. |
| InGridSize | Optional, if not provided the InActorClass CDO will be used to determine GridSize. |
| bInBoundsSearch | Optional, if not specified existing actors will be searched in the cell bounds only. |