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Actor container class used to duplicate actors during cells streaming in PIE.
| Name | UActorContainer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
UCLASS (MinimalAPI)
class UActorContainer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TMap< FName, TObjectPtr< AActor > > | Engine/Level.h | ||
| RuntimeLevel | TObjectPtr< ULevel > | Can be used to resolve the Actor Level while they are outered to the UActorContainer in a PIE duplication. | Engine/Level.h |