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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Description
This signifies the component can be ID'd by name over the network. This only needs to be called by engine code when constructing blueprint components.
| Name | SetNetAddressable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void SetNetAddressable()