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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
Description
Called to send a transform update for this component to the rendering thread
This is called concurrently on multiple threads (but never the same component concurrently)
Derived Overrides
- UDecalComponent::SendRenderTransform_Concurrent
- UExponentialHeightFogComponent::SendRenderTransform_Concurrent
- ULightComponent::SendRenderTransform_Concurrent
- ULightmassPortalComponent::SendRenderTransform_Concurrent
- ULocalFogVolumeComponent::SendRenderTransform_Concurrent
- ULocalLightComponent::SendRenderTransform_Concurrent
- UParticleSystemComponent::SendRenderTransform_Concurrent
- UPlanarReflectionComponent::SendRenderTransform_Concurrent
- UPrimitiveComponent::SendRenderTransform_Concurrent
- UReflectionCaptureComponent::SendRenderTransform_Concurrent
- URuntimeVirtualTextureComponent::SendRenderTransform_Concurrent
- USceneCaptureComponent2D::SendRenderTransform_Concurrent
- USceneCaptureComponentCube::SendRenderTransform_Concurrent
- USkyAtmosphereComponent::SendRenderTransform_Concurrent
- USkyLightComponent::SendRenderTransform_Concurrent
- UVectorFieldComponent::SendRenderTransform_Concurrent
- UWindDirectionalSourceComponent::SendRenderTransform_Concurrent
| Name | SendRenderTransform_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void SendRenderTransform_Concurrent()