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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Description
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
Derived Overrides
- UApplicationLifecycleComponent::OnUnregister
- UAudioComponent::OnUnregister
- UChildActorComponent::OnUnregister
- UForceFeedbackComponent::OnUnregister
- UInstancedStaticMeshComponent::OnUnregister
- ULightComponentBase::OnUnregister
- ULODSyncComponent::OnUnregister
- UNetworkPhysicsSettingsComponent::OnUnregister
- UParticleSystemComponent::OnUnregister
- UPhysicsConstraintComponent::OnUnregister
- UPhysicsFieldComponent::OnUnregister
- UPhysicsHandleComponent::OnUnregister
- UPlatformEventsComponent::OnUnregister
- UPostProcessComponent::OnUnregister
- UPrimitiveComponent::OnUnregister
- URuntimeVirtualTextureComponent::OnUnregister
- USceneCaptureComponent::OnUnregister
- USceneComponent::OnUnregister
- USkeletalMeshComponent::OnUnregister
- USkinnedMeshComponent::OnUnregister
- UStaticMeshComponent::OnUnregister
- UStereoLayerComponent::OnUnregister
- UVectorFieldComponent::OnUnregister
- UWorldPartitionStreamingSourceComponent::OnUnregister
| Name | OnUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void OnUnregister()