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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Description
Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.
Derived Overrides
| Name | OnPreEndOfFrameSync |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
virtual void OnPreEndOfFrameSync()