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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
| |
|
| Name |
EComponentRegistrationState |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path |
#include "Components/ActorComponent.h" |
Syntax
enum EComponentRegistrationState
{
None,
PreRegistering,
PreRegistered,
PreUnregistering,
PreUnregistered,
}
Values
| Name |
Remarks |
| None |
Component is not in any of the listed states, code should rely on bRegistered to determine if component is registered or not. |
| PreRegistering |
Component is pre-registering (not registered) |
| PreRegistered |
Component is pre-registered (not registered) |
| PreUnregistering |
Component is pre-unregistering (registered) |
| PreUnregistered |
Component is pre-unregistered (registered) |