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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
Description
Used to create any rendering thread information for this component
This is called concurrently on multiple threads (but never the same component concurrently)
Derived Overrides
- UDebugDrawComponent::CreateRenderState_Concurrent
- UDecalComponent::CreateRenderState_Concurrent
- UExponentialHeightFogComponent::CreateRenderState_Concurrent
- UInstancedSkinnedMeshComponent::CreateRenderState_Concurrent
- ULightComponent::CreateRenderState_Concurrent
- ULightmassPortalComponent::CreateRenderState_Concurrent
- ULocalFogVolumeComponent::CreateRenderState_Concurrent
- UModelComponent::CreateRenderState_Concurrent
- UParticleSystemComponent::CreateRenderState_Concurrent
- UPhysicsFieldComponent::CreateRenderState_Concurrent
- UPlanarReflectionComponent::CreateRenderState_Concurrent
- UPrimitiveComponent::CreateRenderState_Concurrent
- UReflectionCaptureComponent::CreateRenderState_Concurrent
- URuntimeVirtualTextureComponent::CreateRenderState_Concurrent
- USkinnedMeshComponent::CreateRenderState_Concurrent
- USkyAtmosphereComponent::CreateRenderState_Concurrent
- USkyLightComponent::CreateRenderState_Concurrent
- UStaticMeshComponent::CreateRenderState_Concurrent
- UVolumetricCloudComponent::CreateRenderState_Concurrent
- UWindDirectionalSourceComponent::CreateRenderState_Concurrent
| Name | CreateRenderState_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext * Context
)