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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WriteContentBlockForSubObjectDelete
(
FOutBunch& Bunch, |
Writes the header for a content block specifically for deleting sub-objects | Engine/ActorChannel.h | |
void WriteContentBlockForSubObjectDelete
(
FOutBunch& Bunch, |
Writes the header for a content block specifically for deleting sub-objects | Engine/ActorChannel.h |
WriteContentBlockForSubObjectDelete(FOutBunch &, FNetworkGUID &)
Description
Writes the header for a content block specifically for deleting sub-objects
| Name | WriteContentBlockForSubObjectDelete |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void WriteContentBlockForSubObjectDelete
(
FOutBunch & Bunch,
FNetworkGUID & GuidToDelete
)
WriteContentBlockForSubObjectDelete(FOutBunch &, FNetworkGUID &, ESubObjectDeleteFlag)
Description
Writes the header for a content block specifically for deleting sub-objects
| Name | WriteContentBlockForSubObjectDelete |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void WriteContentBlockForSubObjectDelete
(
FOutBunch & Bunch,
FNetworkGUID & GuidToDelete,
ESubObjectDeleteFlag DeleteFlag
)