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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FObjectReplicator > * FindReplicator
(
UObject* Obj |
Attempts to find a valid, non-dormant replicator for the given object. | Engine/ActorChannel.h | |
TSharedRef< FObjectReplicator > * FindReplicator
(
UObject* Obj, |
Attempts to find a valid, non-dormant replicator for the given object. | Engine/ActorChannel.h |
FindReplicator(UObject *)
Description
Attempts to find a valid, non-dormant replicator for the given object.
| Name | FindReplicator |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
TSharedRef < FObjectReplicator > * FindReplicator
(
UObject * Obj
)
FindReplicator(UObject , bool )
Description
Attempts to find a valid, non-dormant replicator for the given object.
| Name | FindReplicator |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
TSharedRef < FObjectReplicator > * FindReplicator
(
UObject * Obj,
bool * bOutFoundInvalid
)
A replicator, if one was found.
Parameters
| Name | Remarks |
|---|---|
| Obj | The object whose replicator to find. |
| bOutFoundInvalid | Indicates we found a replicator, but it was invalid. |