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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FObjectReplicator > & CreateReplicator
(
UObject* Obj |
Creates a new object replicator or reuses a replicator if it was stored for dormancy in the Connection. | Engine/ActorChannel.h | |
TSharedRef< FObjectReplicator > & CreateReplicator
(
UObject* Obj, |
Creates a new object replicator. | Engine/ActorChannel.h |
CreateReplicator(UObject *)
Description
Creates a new object replicator or reuses a replicator if it was stored for dormancy in the Connection.
| Name | CreateReplicator |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
TSharedRef < FObjectReplicator > & CreateReplicator
(
UObject * Obj
)
CreateReplicator(UObject *, bool)
Description
Creates a new object replicator.
This will replace any existing entries in the ReplicatorMap, so this should always be preceeded by a call to FindReplicator.
| Name | CreateReplicator |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
TSharedRef < FObjectReplicator > & CreateReplicator
(
UObject * Obj,
bool bCheckDormantReplicators
)
The newly created replicator.
Parameters
| Name | Remarks |
|---|---|
| Obj | The object to create a replicator for. |
| bCheckDormantReplicators | When true, we will search the DormantReplicator map before actually creating a new replicator. Even in this case, we will treat the replicator as newly created. |