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API > API/Runtime > API/Runtime/Engine
| Name | TUpdateTexture2DSubresourceCS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/UpdateTextureShaders.h |
| Include Path | #include "UpdateTextureShaders.h" |
Syntax
template<EUpdateTextureValueType ValueType>
class TUpdateTexture2DSubresourceCS : public FUpdateTexture2DSubresourceCS
Inheritance Hierarchy
- FShader → FGlobalShader → FUpdateTextureShaderBase → FUpdateTexture2DSubresourceCS → TUpdateTexture2DSubresourceCS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UpdateTextureShaders.h | |||
TUpdateTexture2DSubresourceCS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
UpdateTextureShaders.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | TUpdateTexture2DSubresourceCS | UpdateTextureShaders.h | |
| InternalBaseType | typename TGetBaseTypeHelper< TUpdateTexture2DSubresourceCS >::Type | UpdateTextureShaders.h | |
| ShaderMapType | FGlobalShaderMap | UpdateTextureShaders.h | |
| ShaderMetaType | FGlobalShaderType | UpdateTextureShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | UpdateTextureShaders.h | |
| InterfaceType | ETypeLayoutInterface::Type | UpdateTextureShaders.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | UpdateTextureShaders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENGINE_API const FTypeLayoutDesc & GetTypeLayout() |
UpdateTextureShaders.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
UpdateTextureShaders.h | ||
static FShader * ConstructSerializedInstance() |
UpdateTextureShaders.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
UpdateTextureShaders.h | ||
static ENGINE_APIShaderMetaType & GetStaticType() |
UpdateTextureShaders.h | ||
static void InternalDestroy
(
void* Object, |
UpdateTextureShaders.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
UpdateTextureShaders.h | ||
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
UpdateTextureShaders.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
UpdateTextureShaders.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
UpdateTextureShaders.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
UpdateTextureShaders.h | ||
static ENGINE_APIFTypeLayoutDesc & StaticGetTypeLayout() |
UpdateTextureShaders.h |