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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TIsZeroConstructType
- TIsZeroConstructType< FStaticMeshSectionArray >
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
template<>
struct TIsZeroConstructType< FStaticMeshSectionArray > : public TIsZeroConstructType< TArray< FStaticMeshSection, TInlineAllocator< 1 > > >