Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UTickableWorldSubsystem
- UAutoDestroySubsystem
- ULandscapeSubsystem
- UMassComponentHitSubsystem
- UMassLODSubsystem
- UMassSignalSubsystem
- UMetaSoundOutputSubsystem
- UPCGSubsystem
- UQuartzSubsystem
- UWaterSubsystem
- UWorldPartitionSubsystem
- UZoneGraphAnnotationSubsystem
- UZoneGraphSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
| Include | #include "Subsystems/WorldSubsystem.h" |
Syntax
class UTickableWorldSubsystem :
public UWorldSubsystem,
public FTickableGameObject
Remarks
UTickableWorldSubsystemBase class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem implementation Begin. |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| UWorld * | FTickableGameObject implementation Begin. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| bool | Virtual that can be overloaded by the inheriting class. | ||
| void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |