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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/UTickableWorldSubsystem
- USubsystem::Deinitialize()
- UTickableWorldSubsystem::Deinitialize()
- UMassComponentHitSubsystem::Deinitialize()
- UPCGSubsystem::Deinitialize()
- UAutoDestroySubsystem::Deinitialize()
- UQuartzSubsystem::Deinitialize()
- UWorldPartitionSubsystem::Deinitialize()
- UWaterSubsystem::Deinitialize()
- UMassSignalSubsystem::Deinitialize()
- UMassLODSubsystem::Deinitialize()
- UZoneGraphAnnotationSubsystem::Deinitialize()
- ULandscapeSubsystem::Deinitialize()
- UZoneGraphSubsystem::Deinitialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
| Include | #include "Subsystems/WorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Subsystems/WorldSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system