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Classes
| Type | Name | Description | |
|---|---|---|---|
| AServerStreamingLevelsVisibility | Actor used to replicate server's visible level streaming | ||
| FLevelStreamingDelegates | TODO: what is the best way to capture a level which is queued for unload while it is during async load or add to world? Are level async loads actually cancelled? | ||
| FStreamableRenderResourceState | Define the streaming capabilities of a UStreamableRenderAsset render resources. | ||
| FStreamableTexture | |||
| FTextureMipDataProvider | FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn. | ||
| FTextureMipInfo | Describes a mip that gets updated through FTextureStreamIn. | ||
| FTextureUpdateContext | A constant context used throughout the texture stream in update tick. | ||
| FTextureUpdateSyncOptions | Different options to schedule correctly the next tick in FTextureStreamIn. | ||
| UActorTextureStreamingBuildDataComponent |