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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SparseVolumeTexture > API/Runtime/Engine/SparseVolumeTexture/FResources
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp |
void Cache
(
USparseVolumeTextureFrame * Owner,
UE::Serialization::FEditorBulkData & SourceData,
bool bLocalCachingOnly
)
Remarks
Cache the built data to/from DDC. If bLocalCachingOnly is true, the read/write queries will only use the local DDC; otherwise the remote DDC will also be used.