Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundAttenuation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
| Include | #include "Sound/SoundAttenuation.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundAttenuation : public UObject
Remarks
Defines how a sound changes volume with distance to the listener
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoundAttenuationSettings | Attenuation |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundAttenuation
(
const FObjectInitializer& ObjectInitializer |