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Unreal Engine C++ API Reference > Runtime > Engine > Sound > USoundAttenuation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
Include | #include "Sound/SoundAttenuation.h" |
Source | /Engine/Source/Runtime/Engine/Private/SoundAttenuation.cpp |
USoundAttenuation
(
const FObjectInitializer & ObjectInitializer
)