Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundAttenuation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h |
Include | #include "Sound/SoundAttenuation.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object, EditInlineNew, MinimalAPI)
class USoundAttenuation : public UObject
Remarks
Defines how a sound changes volume with distance to the listener
Variables
Type | Name | Description | |
---|---|---|---|
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FSoundAttenuationSettings | Attenuation |
Constructors
Type | Name | Description | |
---|---|---|---|
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USoundAttenuation
(
const FObjectInitializer& ObjectInitializer |