Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/SGameLayerManager > API/Runtime/Engine/SGameLayerManager/FWindowTitleBarState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Slate/SGameLayerManager.h | |||
FWindowTitleBarState
(
const TSharedPtr< SWidget >& TitleBarContent, |
Slate/SGameLayerManager.h |
FWindowTitleBarState()
| Name | FWindowTitleBarState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path | #include "Slate/SGameLayerManager.h" |
FWindowTitleBarState()
FWindowTitleBarState(const TSharedPtr< SWidget > &, EWindowTitleBarMode, bool, bool, bool)
| Name | FWindowTitleBarState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include Path | #include "Slate/SGameLayerManager.h" |
FWindowTitleBarState
(
const TSharedPtr < SWidget > & TitleBarContent,
EWindowTitleBarMode InMode,
bool bInTitleBarDragEnabled,
bool bInWindowButtonsVisible,
bool bInTitleBarVisible
)