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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FTexture2DResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
Include | #include "Rendering/Texture2DResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
virtual ~FTexture2DResource()
Remarks
Destructor, freeing MipData in the case of resource being destroyed without ever having been initialized by the rendering thread via InitRHI.