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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FTexture2DResource > FTexture2DResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
Include | #include "Rendering/Texture2DResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
FTexture2DResource
(
UTexture2D * InOwner,
const FStreamableRenderResourceState & InPostInitState
)
Remarks
Minimal initialization constructor.
Minimal initialization constructor.
Parameters
Name | Description |
---|---|
InOwner | UTexture2D which this FTexture2DResource represents. |
InPostInitState | The renderthread coherent state the resource will have once InitRHI() will be called. |
InOwner | UTexture2D which this FTexture2DResource represents. |
InState |