Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FStreamableTextureResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h |
Include | #include "Rendering/StreamableTextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp |
void RefreshSamplerStates()
Remarks
Returns the default mip map bias for this texture.