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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FStreamableTextureResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h |
Include | #include "Rendering/StreamableTextureResource.h" |
ETextureCreateFlags GetCreationFlags() const
Remarks
Return the texture creation flags, does not include TexCreate_Virtual as it could change per mip. Use IsTextureRHIPartiallyResident() instead.