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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData
Type | Name | Description | |
---|---|---|---|
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bool | RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel |
Returns true if this resource must be skinned on the CPU for the given feature level. |
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bool | RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel, |
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx |